Exploring
Asteroid Bennu Through Technology – Transcript
[Music]
[Elkins]
What makes data
visualization a bit different from other types of animation is that some
component of the visual, some aspect of the visual, is directly based on some type
of science data.
So in the case of the
“Tour of Asteroid Bennu,” the OSIRIS-REx trajectory is actually based on
mission data.
The model itself, the
asteroid model, that is real LIDAR data that was collected from the OSIRIS-REx
spacecraft.
The imagery that you’re
seeing wrapped to the surface of Bennu, that is actual satellite imagery taken
by the spacecraft.
And so that’s kind of
the difference between visualization and animation, is – we’re showing the real
data, this is the real asteroid.
And so if we zoom all
the way in on a boulder, that’s the real boulder, that’s what it looked like
from the perspective of the spacecraft.
I’m Kel Elkins, and I
was the lead data visualizer on the “Tour of Asteroid Bennu.”
[Gallagher]
I’m Dan Gallagher, I was
the producer and writer on the “Tour of Asteroid Bennu.”
“Tour of Asteroid Bennu”
was inspired by an earlier video that was also made by NASA’s Scientific
Visualization Studio, and that video was called “Tour of the Moon.”
The visualizer, Ernie
Wright, used elevation data and high-resolution imagery from a NASA spacecraft
called the Lunar Reconnaissance Orbiter.
And he was able to fly
the camera very close to the lunar surface, and show the actual textures,
shadows, highlights, in just the way that they would appear if you were
hovering close to the surface of the Moon.
[Elkins]
So we kind of borrowed
some of those techniques for the “Tour of Asteroid Bennu,” really using
lighting as a way to help viewers understand the shape of Bennu and the shape
of these different geological features we were zooming in on.
Which just – it really
helped the visualization come to life.
[Gallagher]
So a good example of how
we use LIDAR comes about halfway through the video where we take viewers to a
boulder called the Gargoyle.
Now, the Gargoyle has a
very complex, amorphous shape and it looks really different when you see it
from different angles in two-dimensional photographs.
But when we finally got
a good 3D model of the Gargoyle, Kel was able to put a virtual camera down near
the surface of Bennu, and rotate it around the boulder in a way that we never
could with two-dimensional imagery.
[Elkins]
So something really cool about working on this particular visualization, and
actually all the visualizations we made for the OSIRIS-REx mission, was:
As the spacecraft got
closer and closer to the asteroid on its way there, and as it spent more time
studying the asteroid, the models got better and better. The data that was
collected was getting better and better.
So some of our early
visualization tests we had this relatively low-poly model of the asteroid, and
we could only push in so far with the camera – you can’t push in too far
because then you just see, you know, individual polygons.
But as we got further
and further along we ended up with five-centimeter-resolution tiles, and you can
push all the way in to individual boulders.
And that’s just the
nature of how these science missions work: the more time you spend with
something the more data (you) collect, the better the models get.
[Gallagher]
Missions like OSIRIS-REx
take us to places that we haven’t been before – literally new worlds that we’ve
never experienced – but they show us those places in ways that can’t always be
easily seen.
“Tour of Asteroid Bennu”
gives us a way not only to show the public what these places are like, but it almost
gives us a remote presence.
It allows viewers, and
even scientists on the mission, to see these objects up close through
technology.
[Music fades]